Last week fixes

Construction textures need to be put in. Remove build texture timers.   Projectiles don't disappear on MechEng.   Fix selection / attack / usability.   Use paths for closing distance during attack....

Id #4394 | Release: None | Updated: Feb 1, 2013 at 12:01 AM by Becuzz04 | Created: Apr 20, 2010 at 8:05 PM by Becuzz04

Doesn't work on xbox

it loads, but i can't move or select anything

Id #4374 | Release: None | Updated: Feb 1, 2013 at 12:01 AM by darren | Created: Apr 17, 2010 at 5:43 AM by darren

Projectiles going odd places

As of now, the projectiles are being fired to odd places (most notably when attacking a Nexus, they aim for way below the nexus).   I believe that it has something to do with where the targets posi...

Id #4329 | Release: None | Updated: Feb 1, 2013 at 12:01 AM by kcasper | Created: Apr 6, 2010 at 7:53 PM by Becuzz04

Revamp Player

Campus contains a lot of stuff that Player should, so here is my proposal for what needs to be moved into Player. Keep in mind that most of what's proposed here is because the current structure I'...

Id #3988 | Release: None | Updated: Jun 11, 2013 at 12:24 AM by ZephidsEmbrace | Created: Feb 21, 2010 at 1:42 AM by ZephidsEmbrace

Need terrain textures and Tile definitions

We are currently in need of textures and Tile definitions for the following:   Undefined (some texture implying that the map has an unrecognized tile) Water Grass Dirt Hillside (the unwalkable are...

Id #3987 | Release: None | Updated: Jun 11, 2013 at 12:24 AM by ZephidsEmbrace | Created: Feb 21, 2010 at 12:59 AM by ZephidsEmbrace

Revamp WorldBuilder, Level, and PathFinder

Note that WorldBuilder is now simply called World as it doesn't...well, build anything anymore.   The current idea is as follows:   I'll completely hide the World object from us and everything will...

Id #3899 | Release: None | Updated: Jun 11, 2013 at 12:24 AM by ZephidsEmbrace | Created: Feb 6, 2010 at 11:38 PM by ZephidsEmbrace

Mouse Interactivity

Right now, Menu objects do not register mouse events (rollover, click, etc.) and this is probably the next thing on which I'll be working. I was initially going to add interactivity to the HUD or...

Id #3878 | Release: None | Updated: Jun 11, 2013 at 12:24 AM by kcasper | Created: Feb 2, 2010 at 3:21 AM by kcasper

Mouse Selection

As of now, you can only select things by starting in the upper left corner and pulling the selection box downwards and to the right. Right now, the selecting is done in the Player.cs class which I...

Id #3877 | Release: None | Updated: Jun 11, 2013 at 12:24 AM by kcasper | Created: Feb 2, 2010 at 3:19 AM by kcasper

Terrain bounding boxes not rotated

XNA's BoundingBox class only allows for rectangular bounding boxes. Since terrain tiles are rotated, this creates some funny bounding boxes that obviously stick out in all the wrong spots.   This ...

Id #3716 | Release: None | Updated: Feb 1, 2013 at 12:01 AM by darren | Created: Jan 29, 2010 at 3:05 AM by ZephidsEmbrace

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